Emotion in Games: Theory and Praxis - Socio-Affective Computing -  - Bøker - Springer International Publishing AG - 9783319823218 - 22. april 2018
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Emotion in Games: Theory and Praxis - Socio-Affective Computing Softcover reprint of the original 1st ed. 2016 edition

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Emotion in Games: Theory and Praxis - Socio-Affective Computing Softcover reprint of the original 1st ed. 2016 edition

This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research;


338 pages, 25 Tables, color; 32 Illustrations, color; 11 Illustrations, black and white; XV, 338 p.

Media Bøker     Pocketbok   (Bok med mykt omslag og limt rygg)
Utgitt 22. april 2018
ISBN13 9783319823218
Utgivere Springer International Publishing AG
Antall sider 338
Mål 498 g
Redaktør Karpouzis, Kostas
Redaktør Yannakakis, Georgios N.